We will be using Old School Essentials: Advanced Fantasy - a retro clone of Basic/Expert D&D with a pinch of AD&D added in.
If you have never played early D&D, you’re in for a treat.
Here is a summary of concepts on classic D&D from the days of Google+:
D&D can have a high fatality rate for characters, especially at lower levels. In this game, you will see characters die. Prepare for this, and don't bring characters to the table whose lives you are not willing to risk. I will not soften blows, or nudge dice in your favor. The risk of death makes your characters' accomplishments and your choices matter. I am rooting for you, but I am not here to insure that you win. If you have concerns about this aspect of the game, let me know. I can speak at length about this issue. Otherwise, I encourage everyone to give it a shot. Your choices only matter when there are stakes and outcomes are not predetermined.
Refrain from excessive "table chatter" if you can. Talking at length about *off topic* issues at the table slows down play. You don't have to use voices or become immersed in your characters, but when you're dragging the group out of the game, it defeats the point of playing. I'm not asking anyone to sit in silence, but that 5 minute story about an internet argument can wait until a break.
The Dungeon Master is final arbitrator of conflicts. I follow the "rulings, not rules" philosophy in games I'm running. We are all at the table to have fun, but at the end of the day, it is my decision that breaks ties. Feel free to challenge a ruling, but if it's a larger conversation, we'll talk about it after the session. Have faith in the fact that I'm not petty, cruel, or "out to get you."
There is no rule, or even expectation, in classic D&D that you will have one character per player. This is one of the earliest false assumptions.
Create as many characters as you would like. You will bring one of them into peril with you each session. During the first session we will create characters for anyone who needs one. The process is simple in classic D&D.
Don't write a backstory.
Find out who your character is at the table.
Take notes.
Give them a name, dreams, motivations.
They may die.
That doesn't mean they never lived.
Suggested Reading:
OSR Guide for the Perplexed
Youtube Links:
What is the OSR?
OSR vs 5th Edition
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